Friday, May 10, 2013

Lunar Lander: Google X-Prize

About 5 years ago I was lucky enough to work on one of the pitches for Google X-Prize Lunar Lander. This is a still frame from one of the animations. It's very crude because I didn't know what I was doing at the time but I had 8 hours to storyboard it, get it approved and then animate the sequence. The good thing about getting thrown into the fire is you learn quickly. It's amazing what urgency will do to your skill set. Unfortunately we didn't get the prize. But the experience was priceless.

Sunday, March 24, 2013

Jordan 5000s

Jordan 5000s. They just give you a mech that plays ball for you instead of shoes. Future nonsense.

Wednesday, March 6, 2013

Obsidian Supreme

More concept work for Steel Grit

Friday, February 22, 2013

Ready my ship!

Concept art for the game Steel Grit.

Tuesday, February 19, 2013

High Res Rancor Dragon

A little close up.

Demo for TUSD kids

I did illustration demos for high school students at Raytheon yesterday and it got in the paper (arizona daily star). Pretty cool.

Sunday, February 17, 2013

Jordans

Jordan's birthday was today so I felt like drawing Jordans. Wanted to design something off the "89" versions.